Delete the Dragging System

i think the whole dragging thing in general should be deleted. its like cheating. your having other players do the work for you while you can sit back and watch. I find it very wrong. now there are instances like HT where everyone has to work together but even then dragging isn’t right. ive suggested this before and 9 times out of 10. HT is involved in a comment. get over it. ive heard of ppl who have stayed alive a whole HT run with 1 pokemon so it is possible. also reviver seeds have become increasingly common. they are sold in tanren for 5K each.

to sum things up. I think the dragging system needs to be deleted due to too many ppl abusing it for their advantage. we can complete dungeons without it. besides PMU needs more teamwork and challenge.

In my opinion it depends from person to person, and I think you recently personally experienced someone who betrayed you in a dungeon run. I would also like to point out that most people would sell reviver seeds for 500 - 1000 poke-money. The dragging system needs slight improvement, but like many other things, it’s not perfect. Well, I would like to point you out to a similar topic on the forums with some replies that will fill your curiosity. You can find the topic: Dragging Technique here.I hope this answers some of your questions. :la:

I’d like to hear your definition of ‘Dragging System’, since to me, this includes the entire party system. Deleting the Dragging System would wipe out the party system too. That includes most to all teamwork included in PMU.

Now if you haven’t noticed, the party system is actually very good. For instance, how many times have you asked friends to train with you? How many times have you asked friends to go into dungeons with you? That is the party system right there in work. A ‘dragging system’ is one of the only bad sides to it, and it all depends on the player.

If you think about it, there really is about no chance to stop dragging because more than likely it will happen whether restrictions are put in or not. I’m pretty sure the staff team can’t put in a script where after a certain amount of floors in a dungeon you’ll be revived/kicked. That would cause a lot of hate and confusion.

To sum it up, this will not solve the problem, but if you want to make a difference. Say no the next time someone asks you.

what im saying by delete the dragging system is to not allow anyone to be dragged. if you faint and the other person goes to the next floor, you don’t come with, but stay on the same floor until you revive.

Have you never dragged/been dragged? I’m sure you do it too. Unless you’ve done everything in PMU without dragging, I think it’s fair to say that we all use it. And it’s a vital part of the game for newer players; When you just started out, did you make it through all the dungeons without some dragging help? You’re strong now, yes, and you might be able to accomplish this, but think of before, and the obstacles this creates for new players. And as for HT, all the team members become involved gradually; To me, that instance is a case of using dragging as a strategy, saving your strength and items so you can contribute more to the group.

You don’t have to drag anyone either. Just refuse. It’s that simple. So I don’t see any valid reason why dragging should be removed.

You may not be happy with the dragging system, but there are plenty of other players that are.

Delete it because it’s wrong? Last time I checked the people hosting the TC runs and dragging were trying to increase their chances of getting an item, such as Zappeh with bulldoze. But I guess that’s wrong even though he hosted a party/run himself.

Richard if we didnt have the dragging system then you would have never beaten tc. Its fun to help eachother out. because it woudnt be such a hassle having 4 party members get through a tough dungeon. People like to go solo so its fast and more challenging for themselves. Deleting this whole system would screw up the game.

You truly do not understand the extent of what that would do.

Simply put:

  1. You and a friend are going through a dungeon, whoops you died, and all of a sudden your friend goes to a different floor kicking you out.
  2. You are with other players in Harmonic Tower when you suddenly die and they go on, KICK! It’s all ruined and gone.
  3. You are going through Snowveil Den when all of a sudden your friend dies and you move on accidentally, KICK! He/she’s gone and mad at you for doing that.
  4. You die and your friend is about to move on when you shout “Wait!”. He/she hears it quick enough and asks you if you can revive/switch but you can not since you didn’t bring any Revival items or any other Pokemon.

You get the idea. Even if the staff team were to extend it to a few floors, a scenario such as this would occur:

  1. Helping someone get the Engraved Tablet in Cliffside Cave, they die and only have leader left. Still at 3F with no Reviver Seeds and nothing, what to do then?
  2. Random dungeon race event, you go with a friend and that friend drags you through the dungeon forgetting you, KICK!

Also consider the bugs and possible side effects. If this for some reason is scripted incorrectly(not doubting the skill of Scripters, just a little mistake), then it could end up kicking players from dungeons whether they were dragged or kicked or none at all. Some players may also leave PMU because of the significant amounts of confusion and anger this could cause.

I support this

I completely disagree. Dragging is much apart of the game as is the dungeons themselves. Without dragging, people wouldn"t have half the items they have. I believe that dragging shouldn"t be discontinued because it"s like “cheating”. Leeching is essentially like cheating. Using EXP items is essentially cheating. The mechanics wouldn"t be in the game if they were classed as cheating.

Using exp items ISNT a cheat, its a BOOST Item.

I would agree if you were dragged and you got exp it would be bad but if you’re dragged you’re only getting farther in a dungeon. Imagine four people in tc fighting for supplies.

I agree also, on this topic, ive only dragged (5 times), but i dont like being helped at becoming stronger in the game, i dont enjoy the game as much being helped to become stronger… its not the same… (though i understand others do simply because like fast food “every one like quick and simple”) i dont think it should be removed or deleted…

what i think is that they should have come up with some sort of “total lvl” just like how you cant earn the same exp as the skilled player simply because of not being in range, but like… if i had a team of… lets say 4 pokemon and they were like 13,45,22,34 their combined level would be like… 114… then the joining/leader would have to be in range of lets say for example 1-20 lvl’s as that player to be in the same team, if a lvl 100 wanted to drag he could, but would not be able to have any other pokemon in their band due to “total lvl” being out of range…

Considering you don’t earn exp from being dragged, I don’t understand how it’s like ‘cheating’. Dragging is an essential part of PMU with dungeons such as TC where going in a party can be a disadvantage with the lack of supplies. I don’t see who this idea would benefit, really.

If this is based more towards TC, why not make it so that for every switch floor you have to be alive. Since the ‘good’ endings are farther inward, it’ll take more than four switches.

It doesnt matter if its easier to collect items in tc, or to beat ht easier, its also not cheating, it only makes it EASIER, and all of those years playing PMU, whaat i learn is that PMU is NOOOT EASYYYYYYYY.

If I supported this my only reason would be seeing every so often on Global, “Dragging through TC” and just about anyone new or veteran jumps on in. But if I didn’t support it, my reasons would be that it’s not a bad thing to carry your fainted partners on (seeing that they tried and didn’t just die just to be dragged) if they fainted. I’d like to support, but I won’t, because there are very few arguments as to why it should be deleted compared to the many arguments as to why it shouldn’t be deleted.

That’d be kinda silly to remove the “system”, there’s no real harm from it.

You might as well ask to delete the whole party system. You can still be dragged: the leader could simply clear the way for you to move onward. You’d still be dragged like this, no matter your own skills or resources. The method helps to do party runs in dungeons like TC, where you don’t have any supplies to work with.

Before the team and party mechanics were revamped, many people, including me, have beaten HT normally. Some of us didn’t even use revivers. Now, HT is even easier due to wide range of Pokemon and moves, as well as the aforementioned mechanic revamps. Sure, some people do that. But it’s a bit hard to pull it off due to the all the wild Pokemon; the dungeon was most likely made with people bringing revivers in mind and advancing the whole path together. So yeah, you don’t have to be a deity to stay alive the whole run with 1 Pokemon, especially with revivers.

Not many people use it directly for their advantage, as for most people who do that… they only do that on occasion, in dire situations. When I go to TC myself, I ask people if they want to join, so as many people as possible would get something out of the run. Even if they did not get dragged, they could just buy things off somebody’s hands, so it’s not really about challenge, in this case.
I can only agree with one thing: people should initially beat the dungeon themselves. But that can’t be controlled properly since many newbies do things in parties now. As for teamwork and challenge, you can easily impose the said things on yourself by not getting dragged.

If anything, dragging only makes people helpful.

But this makes people lose the incentive to actually work for their goals, when they can be like “Hey, my level 100 friend, want to drag me through TC and give me items?” or “OK, you guys go do HT, I’ll sit here until you need me!” or EVEN “I’ll just sit here until you drag me to where I want to go.” This encourages people to be lazy which is counter-productive.

I agree that is should be taken out just for the sheer fact that I see people asking to be dragged, more specifically, NEWER PLAYERS

Our generation lives in a world of instantaneous gratification, we don’t ever have to actually work hard to achieve something, and that really needs to stop.