/Ignore Command

… Actually relevant. O_O Thanks for your input. You’ve spoken on aspects that I have failed to reach, such as how might this be harder than expected to actually implement into the game. And yes, but I am speaking on behalf for people who have others they would like to ignore, and also people that don’t care. I’m aware of both sides to the situation/concept, I guess its kind of obvious to me now.

… Actually relevant. O_O .

Now now, no need to act so surprised. :3

That’s the issue with suggestions. A lot of them are great; helpful in fact and could change a lot of things for the good, but the issue is implementing them. Gotta think about the people who actually have to make it happen, can’t expect it to happen just like that.

I can’t find the thread that I was thinking about… But if I do, I will be sure to add it here.

It’s been mentioned before countless times, although a majority have been shot down. I, however, am a bit on the “pro” /ignore side. Here are my requirements:

  1. It’s off on default / account creation.
  2. Staff messages are not block-able.
  3. It functions like a blacklist where the user can go check who they have blocked and is editable.

Considering how the “community” is notorious for jumping in on conversations they really shouldn’t, or at least, we like to say that, I think this suggestion has more pros than cons. If YOU can ignore people successfully… great! It doesn’t mean others can act the same way as you do.

Also, in the future, for anyone who plans on commenting, please say /why/ you support or do not support this suggestion. :/ It doesn’t help anyone to simply say “no”.

You said it better than me.

I have to agree. There has been many cases where a /ignore feature would have been helpful. It still sort of does to this day

This shouldn’t even be a discussion. It is absolutely necessary.
(Save me some effort and think about things other than arguments players might want to block. It will suddenly become obvious.)

I really want this feature to be implemented. But it all depends on staff’s approval, and scriptor’s motivation to actually do it. I already contacted a couple of admins, and told them to view this thread. One of the staff members told me they would not be in-favor of this SIMPLY because it was already suggested before. I was like -_- really, das st00pid

IKR.

(To clarify – this isn’t directed at you, Aragoth.)

Dear “it’s already been suggested before, so no”,

Just because we used to have lead-based fuel additives that were legal and in use doesn’t mean they weren’t unhealthy. They ended up banned world-wide.

What I’m trying to say is, just because the “verdict has been made” doesn’t mean we can’t review it, talk about it, or change it. This mindset of “what’s done is done” creates a stagnant environment. Refusing to discuss something previously mentioned shouldn’t be frowned upon. Discussion is what this forum is for – encourage it. Don’t simply deny it. Talk about its pros, cons, and weigh your options.

This negligence to properly use the suggestion and game discussion forum what they were intended for isn’t going to help revive the game and allow it to thrive. It will do the exact opposite. Refusal to listen to legitimate commentary is a serious oversight that cannot be allowed. Stop this indifference.

(To clarify – this isn’t directed at you, Aragoth.)

Dear “it’s already been suggested before, so no”,

Just because we used to have lead-based fuel additives that were legal and in use doesn’t mean they weren’t unhealthy. They ended up banned world-wide.

What I’m trying to say is, just because the “verdict has been made” doesn’t mean we can’t review it, talk about it, or change it. This mindset of “what’s done is done” creates a stagnant environment. Refusing to discuss something previously mentioned shouldn’t be frowned upon. Discussion is what this forum is for – encourage it. Don’t simply deny it. Talk about its pros, cons, and weigh your options.

This negligence to properly use the suggestion and game discussion forum what they were intended for isn’t going to help revive the game and allow it to thrive. It will do the exact opposite. Refusal to listen to legitimate commentary is a serious oversight that cannot be allowed. Stop this indifference.[/quote]

True! You are basically adding on to my thread, you are stating things I haven’t stated.

firstly, that’s not what i said. not sure if you misinterpreted my wording(which wouldn’t make sense because i told you that wasn’t my reason) or trying to push this based on non contextual statements; because that’s just messed up.

whatever was cropped:

me: posting a response when i get home but it"s likely i won"t be in favor as this has been suggested so many times in the past(also future reference this should be in suggestions + contributions)

edit: in general the first and second pages were predominantly useless in terms of actual discussion

secondly, “an example of what i’m talking about is down below”?, seriously? it was a response to a contradictory statement and then a whole series of one-liner responses ensued on the next page, which doesn’t really support your argument.

anyway, i got home. my first initial opinion was against the suggestion because i hastily sent that while writing an essay after skimming the forums for a good 10 minutes, but after reevaluating my circumstances(e.g, not thinking out the outline of of a “whether an /ignore command should be implemented” at the same time i was writing an in-class essay which is where you get the log above), i’ve decided to change my opinion a bit.

i would assume that /ignore would be some sort of a shadow ban with a player; you wouldn’t see them, nor their messages, nor their drops, nor their PMs, etc etc. (if that’s not how it’s intended, that’s not relevant to what i’m typing right now)

the first thing i’d think of is how the /ignore command isn’t necessary, moreso it has varying degrees of helpfulness. while it does have the huge potential to reduce arguments, it reduces interaction between players and isn’t a necessary command that would benefit all players(e.g those being ignored). the fact that /ignore could be so freely used can lead to a lot of miscommunication between players and would be awkward to handle in general(e.g “staff, this person ignored me. what can i do about it?” ‘nothing i suppose’ and then they are blocked 4ever rip :[ )

if a player wants to ignore everybody that’s fine. we’re not going to stop them from doing that, and if there was an /ignore, why not? let them do what they want to. the chat can always be dragged away, but /ignore wouldn’t do much more than that. and maybe /ignoring everybody is easier for you. idk. not really a necessary evil but i guess it can weed out the people you don’t like(which i guess causes more splits in a community, but i guess wouldn’t really matter if you never talk to the same person you just ignored again). too bad there’s no /ignore from skype because some might see those /ignored players there too, which isn’t relevant to ingame of course but can cause strains there which is something nobody wants to deal with(and also so festivo can stop spamming about how much he loves mlp to me smh)

the /ignore command can also reduce strain on moderation as well, because ignoring other players completely reduces global arguments, i guess.

however, it seems like the /ignore command would majorily to reduce tension between players, or to weed out the ones you don’t like. again, could be splitting the community even more if someone’s /ignore trigger happy, but again just a free blacklist.

it seems like the /ignore command would just predominantly be more useful in a bigger MMO, where other players already see thousands of players of whom they can just pass by, and not really in PMU which is a smaller scale time limit. maybe if stuff gets heated in a day for PMU, there just can be a refresher time every X hours where the player gets unignored and it’d notify you. so in any case you wouldn’t be completely ridding them of your PMU life completely given if you wanted to dungeon with someone if nobody else wants to, or whatever. i just don’t feel like a permanent ignore is necessary.

in any regard, i’m fairly mixed. indifferent to the outcome, but just my thoughts. feel free to debunk them or whatever, i’ll respond accordingly.

i’m not really opposed to /ignore on a timer, but i think a permanent block is too much.

firstly, that’s not what i said. not sure if you misinterpreted my wording(which wouldn’t make sense because i told you that wasn’t my reason) or trying to push this based on non contextual statements; because that’s just messed up.

whatever was cropped:

me: posting a response when i get home but it"s likely i won"t be in favor as this has been suggested so many times in the past(also future reference this should be in suggestions + contributions)

secondly, “an example of what i’m talking about is down below”?, seriously? it was a response to a contradictory statement and then a whole series of one-liner responses ensued on the next page, which doesn’t really support your argument.

anyway, i got home. my first initial opinion was against the suggestion because i hastily sent that while writing an essay after skimming the forums for a good 10 minutes, but after reevaluating my circumstances(e.g, not thinking out the outline of of a “whether an /ignore command should be implemented” at the same time i was writing an in-class essay which is where you get the log above), i’ve decided to change my opinion a bit.

i would assume that /ignore would be some sort of a shadow ban with a player; you wouldn’t see them, nor their messages, nor their drops, nor their PMs, etc etc. (if that’s not how it’s intended, that’s not relevant to what i’m typing right now)

the first thing i’d think of is how the /ignore command isn’t necessary, moreso it has varying degrees of helpfulness. while it does have the huge potential to reduce arguments, it reduces interaction between players and isn’t a necessary command that would benefit all players(e.g those being ignored). the fact that /ignore could be so freely used can lead to a lot of miscommunication between players and would be awkward to handle in general(e.g “staff, this person ignored me. what can i do about it?” ‘nothing i suppose’ and then they are blocked 4ever rip :[ )

if a player wants to ignore everybody that’s fine. we’re not going to stop them from doing that, and if there was an /ignore, why not? let them do what they want to. the chat can always be dragged away, but /ignore wouldn’t do much more than that. and maybe /ignoring everybody is easier for you. idk. not really a necessary evil but i guess it can weed out the people you don’t like(which i guess causes more splits in a community, but i guess wouldn’t really matter if you never talk to the same person you just ignored again). too bad there’s no /ignore from skype because some might see those /ignored players there too, which isn’t relevant to ingame of course but can cause strains there which is something nobody wants to deal with(and also so festivo can stop spamming about how much he loves mlp to me smh)

the /ignore command can also reduce strain on moderation as well, because ignoring other players completely reduces global arguments, i guess.

however, it seems like the /ignore command would majorily to reduce tension between players, or to weed out the ones you don’t like. again, could be splitting the community even more if someone’s /ignore trigger happy, but again just a free blacklist.

it seems like the /ignore command would just predominantly be more useful in a bigger MMO, where other players already see thousands of players of whom they can just pass by, and not really in PMU which is a smaller scale time limit. maybe if stuff gets heated in a day for PMU, there just can be a refresher time every X hours where the player gets unignored and it’d notify you. so in any case you wouldn’t be completely ridding them of your PMU life completely given if you wanted to dungeon with someone if nobody else wants to, or whatever. i just don’t feel like a permanent ignore is necessary.

in any regard, i’m fairly mixed. indifferent to the outcome, but just my thoughts. feel free to debunk them or whatever, i’ll respond accordingly.

i’m not really opposed to /ignore on a timer, but i think a permanent block is too much.[/quote]

Thought twice about wasting my time reading this because from the looks of it, it seems like you will not support it like I would have hoped too, and it sucks because we need people like you to approve it in order to take the correct steps for this to happen. And also I don’t think a matter like this deserves this much effort on a response, regardless if you agree or disagree. But any who, no, the /ignore I would like to be implemented into the game, would be to simply just ignore the messages. Nothing additional. Just the blocking of other people’s messages. Also nothing was contradictory about what I said, and no one pointed out any valid flaw about this thread yet. I have already explained everything Artmax and Dark Phoenix were talking about in the thread, though they chose to not look at my thread in every angle possible and they simply assumed that I did not think of this concept in all the angles. I replied irrelevant to Artmax’s every comment because I knew the argument would be perpetually pointless, as they always are with Artmax. He only shows true validity to his own logic, and disregards anyone else’s.

Now, If a player blocked someone else, it would obviously be because of a huge negative ordeal that occurred in the past correct? So if that’s the case, it would be BEST that they never spoke again, and if one of them ever wished to apologize to the other, but could not because they have been blocked by the other, there is always telling individuals outside of the conflict, to unblock them, or just go on skype and talk there? In no way shape or form would this create less interaction within the community because /ignore will prevent arguments happening, and will make the environment in PMU less hostile. This will ENCOURAGE people to actually speak on global, and share their opinion and not be worried about being shot down by some smart mouth. This will ENCOURAGE interaction as I view it. And also it may not benefit all players, but it will not HURT them either? There is literally NO problems about this command.

Although there is ONE THING i agree with about your argument. The following statement;

“it seems like the /ignore command would just predominantly be more useful in a bigger MMO, where other players already see thousands of players of whom they can just pass by, and not really in PMU which is a smaller scale time limit.”

But there is also something I would like to address about that statement. PMU has a unique community that feels like they are all credible and do not like to be shot down. There are only a few mellow fellows that do not care to argue in our game. Like I said in this thread, PMU has a long history of pointless arguments. If you go on other MMO’s with huge playerbases, you do not see, what you see on PMU. I’m 100% sure of that, PMU’s community is unique, and maybe not in the best way. You can argue and say “this is the internet, there are trolls everywhere”, but no, PMU literally has the community of a freaking YOUTUBE COMMENT SECTION. Like its almost that bad, except without the cursing and such. That is all.

Sigh,Im not a fan of blocking/muting(as ignore command) because its bad for you.Like,what if the player say bad things about you that you should be aware of? What if you have nobody to tell what does he say.And about Aragoth said, (If the other wants to apogolize he should tell to someone to get him unblocked by you) No one need to bother doing it. So Nuxl’s idea is good.
But I think it will fail so badly when the command come. So you should ignore them on your own.

But you just want it so badly and you wont stop untill get it and see what happens after. So i’d say staff should do it, to test at least. Cant they remove it back after anyways? If its worse it’ll get removed.

Bruh, you make no sense to be honest. Sorry. this is a coding and scripting thing, so removing it would take more coding and scripting. I don’t think staff will do that.

Woah,you actually watch the post X: Well i was fixing my post while you were answering xdd And okay “bro”, I hope you know you should take negative comments too

Well I took your negative comments did I not? I only didn’t answer to artmax, and whoever else was inspired by artmax for the same reason basically everyone else would. To not waste my time, effort, and mental energy over all. Thanks.

Haha, I suppose I’m going to repeat myself to a few of you. Here goes.

Ok, yes. /ignore is going to be more useful on a bigger MMO, but when a situation crops up even within a smaller group, it’s still going to be important/a godsend.

From a staff’s perspective, /ignore removes some burden on the team by not requiring action to be immediate. In other words, the /ignore command would increase the efficiency of PMU’s already-limited manpower.
Behold:

No Ignore: Require MODs on 24/7 (which means you’d need more hires to cover all timeszones). It also requires fast action to resolve personal disputes (which will sometimes be petty). This could leave less time for investigations/solid judgement but really, making immediate action by staff be required for a smooth experience at any time when the staff is very small is not only unrealistic but unnecessary.

Ignore: MODs are suddenly not required for all timezones, easing up on recruitment and training investment/needs. Investigations linked to harassment/etc can be more deliberate as more time is allowed for follow-ups since the victim(s) can /ignore the users in question while an investigation is going on. This would be rare instances in such a small community (things don’t get so complicated that often), but it is an upside.

The obvious positive is that staff won’t need a ton of MODs to stare at the chat all day or otherwise be available to mediate petty differences if people are really getting bothered by a spammer/what have you. All players would have to do is SS and then /ignore to carry on with their lives; MODs could reach cases when possible instead of a staff member’s unavailability becoming a large issue.

[hr][/hr]

People bickering in global can alternately be considered part of the amusement and not at all a factor in why I see /ignore as necessary (drama can be amusing). So ignore the idea of arguments for a second, guys. Instead, what about the bullying cases from a few years ago, where a user would log on only to find that a specific group of people would upset them daily in a way that didn’t look like harassment from the outside? Constant issues and judgement calls with moderation ensued. That never would have been a problem if /ignore existed.

One of the more common “worst case scenarios” a person would want to avoid at all costs:
What if there’s a creeper who’s trying to be explicit and a MOD isn’t on? You’d have to deal with sexual harassment until a staff member was on/could get around to it. Immediately terminating “Can I see yer bewbs” spam is going to be a huge improvement to your experience over the alternate option of having to wait for a staff member to get that person muted/banned/whatever.

The ability to immediately /ignore creepy people, spammy people or bullies means a situation is merely annoying for a little while. The inability to /ignore, on the other hand, could mean the person on the receiving end of the harassment or spam would have to log out for a period of time. That could range from hours to days depending on staff availability/decision-making. What if it happens again? Do you just sit there and have to watch it all over again? The potential that a person could be forced out of the game due to others’ wrongdoing is a pretty sickening concept, and sexual harassment online (especially aimed at females/minors)/bullying is common enough to be a legitimate problem when literally anyone can join your game.

Overall /ignore lets a player immediately defend themselves from unwanted advances or, less severely, a person bugging them to buy their stuff. That ability for players to neutralize really bad/uncomfortable situations immediately should be enough to make it necessary in my book. It’s to the point that I consider this whole discussion amusing at best, moderately pointless in general, and at worst petty considering how the first page or so of this is filled with useless hostility.

(@ The concern of splitting the community: Well, would you rather put a cat and a dog in a different part of the house or keep having to clean up blood every day? Putting people in the same room as another person that makes them uncomfortable makes the entire game experience less enjoyable for both and could result in more tension/fights between people who simply don’t get along. If somebody ends up being petty with the /ignore command and /ignores too many people, THEY end up being the ones that lose out, not the community. When that happens, the people around them tend to move on after a puzzled moment of “what’s that guy’s problem?” rather easily/quickly.)

(And no, people will not randomly ignore others to a point that the chat is a weird dystopia of a community that can’t hear eachother. A lot of people consider bickering entertaining in some fashion, just let people have the ability to unignore others later and it’ll be fine.)

Yes. Just Yes.

Wasting your time reading something because someone doesn’t agree with you. Right. The “correct” steps also implies there is a point and no downside to it (even though I raised it multiple times) despite you preaching it all the time that

Quite amusing to be the supposed reflection, isn’t it?

Contradictory:

Do you even listen to yourself? You’ve done a complete 180 from everything you said in this thread. Nice going.[/quote]
Flaw:

Irrelevant[/quote]

Uh-huh. Your whole point stands on it being benefical so that people that feel like proving themselves would be able to do that instead. I would say it’s more than relevant.[/quote]

No you didn’t. I chose to reply about those things specifically because you didn’t even bother addressing it, and I do not believe a whole post consisting of a quote and “Irrelevant” counts as an explanation (context for those who missed out the first few minutes, click here)

My comments pointed out valid flaws in your claims, but you chose to say “Irrelevant” because… you had no way to defend yourself and had to say something (mimicking someone not doing /ignore even if they wanted it) or just didn’t care about opposing opinions to you, to which

would be amusing yet again.

[ul][li] Loss of context in day-to-day conversations.[/li]
[li] Loss of context in genuinely useful debates in the public.[/li]
[li] Loss of potential help that a player might get from the recipient.[/li][list:1blansbh][li] Conversely, the player in need spamming the same thing over and over due to either the public not knowing they didn’t see the response.[/ul][/li]
[li] If the target is a misunderstood newbie, they might get blocked forever by a majority and be driven away since no one helps them.[/li]
[li] Loss of potential training allies.[/li]
[li] Loss of sales and/or purchase, depending on the side.[/li]
[li] Extra server delay. (I wouldn’t normally say this because of the complexity of a well-designed filter but it’s PMU we’re talking here about)[/li]
[li] Need I even go on?[/list:u:1blansbh][/li]

The problem is implementing it, removing is little effort.

…over all opinions that oppose yours. I’ll have you know that I didn’t inspire anyone further than “hey look at this thread”, they spoke their mind. But I guess

I’m not the one with an issue here.

Problem is… arguments aren’t the only thing mods there are for. Things like excessive swearing (I don’t think the rule makes much sense in our environment especially because we have a filter that doesn’t filter anything but making witchhunts easier for staff, but hey) would still get the harm done to non-blocking innocent sub[/sub] children. I’m sure you can think of similar cases where damage is already done.

You don’t really have to do that, you know, so instead of

don’t watch it. The premise is that you won’t have to deal with things like that, but well, you don’t have to. Just don’t grace bullying or harassment with a response and it will snap back at them.

Artmax, your logic is so reversible. At this point I have not found it in me to waste time on you anymore. So just know, you will be ignored from this point on.

IRRELEVANT.

(P.S. Im pretty sure nobody will read that, so I think you wasted like 5 hours of time)