Mystic coven is a dungeon with alot of potential, it can only be entered at night, it has a generally witchy feel and the final boss of the dungeon is a trio of witches, but what does mystic coven have to make it a good dungeon to run? recruits, only recruits mystic coven currently has 5 Pokémon only found there, being natu, alolan meowth, dusk lycanroc, midnight lycan roc, and fennekin. the dungeon itself however, is rather uneventful and basic, 50 floors with no break followed by a boss battle and no particularly good loot throughout the entire thing. so I’d like to suggest a few changes
first of all it would make alot of sense to split the dungeon into 2 halves to allow for further content, have the current which trio moved forward to the midpoint of the dungeon, additionally add hatterene to the trio as it is refered to as the “forest witch” it would fit in well with the current trio, allow hatina a place to live, and maybe make it so you don’t have 2 pokemon from the fennekin line in the same boss fight.
after moving those 3 back we would of course need a new boss for the end of the dungeon, and I think dragapult would be a good option. while a legendary pokemon would be ideal for this position, no legendary pokemon fits particularly well here, short of darkrai and marshadow, which already have their own dungeons. additionally this would give the dreepy line a place to be, perhaps adding it as an egg drop from the boss or in a secret room? additionally a cool feature I’d like would be for the boss to have a significant buff to stats when fought during dawn or day, showing that it is normally fought in a weakened form, this would of course result in it having better drops of some sort.
speaking of drops, the main reason I had this idea in the first place is because mystic coven currently has terrible loot. the best thing you can get is a slowpoke tail with a 1/15 chance from any endbox, followed by shady and psyche dust, which are already everywhere. the things found in the dungeon itself are even worse with the best thing you can possibly find being a reviver seed. a 50 floor level 55-65 dungeon has a reviver seed as it’s best loot. additionally most of the loot it does have is orbs, with a few tms and some early game seeds and berries.
the first part of the loot that should be changed is the dungeon loot itself. remove oran berries, blast seeds, and gravelerocks (seriously?) from the list and probably several of the random orbs as well. to the list add: rare hidden slowpoke tails, vanish seeds, rare hidden doom seeds, dusk stones, reaper cloths, and moon stones, most of which likely would only be on later floors.
for the endbox loot once more it should be started by removing a large amount of random stuff those being: lucky ribbon, trapped scarf(already have a scarf), psychic diamond, big mushroom, huge frozen apple (just why?), y-ray specs, and the dusk stone. new items in the item pool could include: dreepy/hatina eggs (not sure if eggs can be in boxes though…), nullifiying amulet, a key to get in during day, aged grepa juice, balm mushroom (sells for 7.5k), dark liquid, witch hat(buffs dark ghost and pshychic moves by 30% for the holder), oren berry, doom seed, and finally suspicious potion, a custom item, damages user by half their health(90% if chikorita) and buffs all stats by 2 stages description must include smells like chikorita.