Hello! I’m a newer player so I hope I’m not posting things in the wrong spot or anything.
A bunch of pokemon were updated recently to the Gen 9 movesets it seems, though apparently some pokemon are still using older sets. It’s a bit unclear.
But the main issue is that in Gen 9, refresh and aromatherapy were removed, meaning a lot of pokemon that could previously learn these moves no longer can, and the pokemon that still can are unclear.
I feel this creates an imbalance for any new players coming to the game, as status conditions can be extremely common and there’s very little you can do to help survivability. There are relics that protect you from status conditions, but these are not readily available for newer players. You can collect berries, but again, newer players have very limited inventory slots.
While veterans of the game usually have refresh/aromatherapy still on their pokemon from before the moveset change.
I don’t know what the solution would be, I don’t think these moves should be removed from the game at all, maybe having a special tutor for these moves could be nice, but then this may also create more confusion. I think it is worth discussing about, I’m not sure if this should be posted in discussions or suggestions, but I’m also too new to really have much to suggest I think.
While it is true that refresh is pretty much removes since now only furfrou can learn it. You can still get a few mons that can learn safeguard to protect players in the early/mid game. You can even get it as early as butterfree at level 28 or even a few starters like chicorita and vulpix
Would be appreciated if there was some clarity on which pokemon can learn it and… It also is a little sad there’s even more limitations on who can learn it :(
It’s nice to be able to bring along pokemon that you like, but limitations can make that difficult, it feels sad when you have to chase a “meta”.
Moffu, I agree status conditions are a huge problem. Even before the “removal” of Refresh and Aromatherapy, It was pretty rough on new players. I don’t think It should be required you get certain Pokemon In order to make It bearable
This Is true. I did Investigating and asking, so the definitive rules for what has what moves should currently be In this section of the wiki faq. The only thing this doesn’t account for Is the weirdness of reminder moves. According to this thread they’re part of the shard tutor, but apparently some moves aren’t obtainable through It even with that?
Generally, I just think that status conditions need to be properly balanced and not be effectively permanent until cured
Besides Poison In like RTDX doing 40 damage for some reason every time It ticks ( only really a problem when I’m doing level reset dungeons ), and niche cases like being put In a Hypnosis loop, status Is hardly too big of a punishment to where you just cannot play once you have a status
Items going through paralysis Instead of still having a chance to be consumed If you are would also be a welcome change. Half the point of throwing Items Is that It lets you attack through paralysis. But due to how some Items are basically just an Item that calls a move, they can still be affected by It
Those are some good points yeah. I remember when playing the original PMU games, I didn’t really have any cohesive team building. I just took whoever I liked along with me, and I took that mindset into PMU as I first started playing it. Though I find that playing dungeons that are the same level as my current pokemon is usually far too dangerous, meaning that if I want to train, I need to find others to party with.
I think this is super fun! I love partying with others and exploring together, it’s exactly what I’ve always dreamt of with the PMU games! But it also made me realize that there’s a very clear meta where certain pokemon are almost necessary (for heals, HMs, room wide attack moves, etc)
It’s also pretty unclear which moves do what, there is a page on the wiki for moves and their ranges, (I was mistaken, thinking it didn’t list their area of effect but someone kindly pointed out to me that it does!) It’s overall pretty difficult to figure anything out unless you actually try it in game, which is pretty resource intensive. (I’ve spent quite a lot of blue shards on pikachu because I was told that pikachu could learn surf from shards, before someone realized it was actually from the HM because of Gen 9.)
Paralysis can be really deadly when you’re a lower level, and so can slows, since pokemon can completely surround and trap you. And if you don’t have any attacks that attack around you, or AoE attacks, it’s usually game over. It’s pretty difficult.
I also usually have to eat a reviver seed whenever there’s the hail weather effect… And I’ve also had to escape a dungeon before because I kept relentlessly getting poisoned and didn’t get enough berries to stave off the effects.
I absolutely love the game however! I’m just trying to share my experiences to convey the pitfalls some newer players may be experiencing. I was looking into if I could get a pokemon with refresh/aromatherapy which spurred on the creation of this thread. (I’m still not entirely clear on which pokemon can still learn it.)
i have also expressed pretty great worry overall whenever this change was brought up about the current state of the early game,
i felt it was fine before the moveset changes as there was a pretty large choice of early game pokemon that could learn those moves, such as the common starter picks, many of the bugs and grass types,
but this change narrowed down the selection greately to a unhealthy degree i feel like, now you really have look for something specific instead of having a decent chance of running across a status heal prevention randomly by just using whatever.
i hope this is a issue that will get resolved quickly as staff makes scarfs that prevent statuses more readily present early game, maybe even put em behind some fun side quest to make them more dynamic.
or just nerf the statuses so they aren’t death setences.
I know I am coming in way way late but Ledyba was my lifesaver in the early game with access to Reflect, Light Screen, AND Safeguard all at level 12. Of course this required the Move Reminder thanks to only learning one move but the benefits in the long term was extremely beneficial. Zubat became a problem later with Infiltrator existing but hopefully by that point better options become available.
Add it’s ability to learn Flash and it was truly my main support for a long time.
And still is to a degree when I need to do specific task.
while i do agree that some statuses should be rebalanced like some sources of sleeep and freeze entierly and the early game should give more access to the status scarfs, i so not think that having a meta is a bad thing, quite the contrary actually as long as it isn’t so centralized that only 1 or 2 pokemons are viable and using any other is considered throwing (aka, a tier 0 scenario).
I also agree on being able to tell what move does what, i’ll see if i can find a way to solve that either with the help of the pmu wiki or making an entire website for it. but i’d also love if we get the ability to see the move’s description in game as to what it does and it’s range
This already exist. Go to the main move page. select the “style” of move it is (spray, LoS, area, etc), and then there’s the move desc there. If we were going to put it into list of moves it would just become too messy on the page.
i’d still preffer if this info was available in the game but that’s very usefull indeed.
but i guess what i was trying to say is having the ability to see which pokemons can learn ceirtain moves, but i guess bulbapedia does that already. it’s just that having all of that info in one place would be ideal rather than having multiple sites for different types of info
I personally prefer to prevent status over healing them, since the status heals only get rid of the “major” statuses (burnt, poisoned, paralyzed…). But i understand that the status heal camp now has major issues with only Heal Bell reasonably being obtainable by a good selection of Pokemon… maybe. Delcatty came in clutch for level resets due to not being in Gen 9, but that’s just a single Pokemon. And then Chimecho by level, Happiny by Heart Scale and (hopefully) a bunch of mon by tutor.
Safeguard thankfully is a TM and did not get erased from existence, so it’s still just as available as ever:
Though the TM is in middle to lategame areas, Altaria still gets Safeguard on evolution as usual. And obviously, Gems have not moved anywhere but those are not part of this discussion.
…this post was made by the status prevention camp.