Everyone else that is shiny hunting probably knows what I’m talking about. You spend months hunting shinies you want and eventually you might put a bounty on them. So I did. This bounty system is a real upgrade to the PMU economy, I felt (or giving them away for free of course).
But no, everything goes wrong in this game:
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Your shiny despawns from relogging/you crashing (yep, even when you haven’t moved. don’t try me)
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Short wind timers. Before another person gets there or you found someone to get them there, wind has likely come and your shiny will be blown away
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Guild timer*. The most awful one of all. No one likes this. If wind doesn’t get you or the shiny, this will. Guild timer was a bandage solution to an old problem, that has never been properly solved. Can we please find ANY other solution that isn’t this? maybe make it specific to monster houses only?
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Landing on the wrong floor. Ever been escorted in time, but you landed on the wrong floor and missed out on a shiny? It happens. (Though, I made a solution myself for this, this shouldn’t have to be a problem in the first place)
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your shiny dies to magnitude, selfdestruct or something else obnoxious. Not as important to look into, but these are unnecessary punishments. (is this even calculated in the odds??)
I’m pretty sure you’re all aware of these issues yourself, but I think it’s time we discuss together how to find a solution. After my experience from the past week and missing out on 2 shiny pawniard (with evidence) that were bounty hunted for, I was fed up with it. We shouldn’t be wasting more time than we have to!
*guild timer means after a certain amount of time spent on a floor, your guildie can’t come to your floor anymore. The timer should be around 10 minutes in every dungeon.