I really apologize if you thought simply being disappointed with the general gameplay loop of the game would result in any sort of punishment - it won’t. This upsets me because my primary goal as a staff member (and of the staff team at large as well !) has been to encourage users to voice their frustrations to staff and to be comfortable doing so. For users to still feel like they might get punished for simply voicing an opinion represents to me that I have completely failed at this aspect, and will need to better evaluate why that is. Regardless, I highly encourage you to reach out to me to talk things through if you are willing. I genuinely try to do my best to listen, and I know I am not perfect, but I hope that it does come through that we do care about the players’ opinions on the game. Genuinely, the PMU staff team wants the same thing as its players - for PMU to be an enjoyable experience for all, and many changes have been made in pursuit of this goal.
That said, it might be best for me to offer some more transparency on what goes on behind the scenes when we make our decisions with shiny rates. Just to preface this whole spiel, I am not the one who directly sets shiny rates. However, I have seen the process and have personally worked with the staff members who have set them, so I will still try to explain it as best as I can.
There’s a lot that goes into deciding what to do with shinies, but I will boil it down to two basic considerations:
- Shiny hunting shouldn’t be something that tortures a person by being overly difficult for no reason. In other words, it shouldn’t be near impossible.
- We also want someone’s effort with shinies to feel like it means something to them and not trivialize the pursuit. This aspect is particularly hard because everyone has different opinions on what a “worthy” hunt entails, or on what a shiny even means to them.
Being the one to make a judgment call when you’re balancing these aspects is an insanely difficult situation to be in, and it entails a lot of work that often ends up thankless - any mistake in setting a rate tends to result in a lot of criticism. At the end of the day, not everyone will be pleased as well, as much as it pains us.
I do not mean this to say that we should be immune to any negative comments, but rather, I just want to say that we do not seek to punish players with our actions and we care a ton about making sure anything we do is done fairly. If you EVER feel any staff member is doing something to the contrary, report them immediately because a. I don’t know of any current staff member who would be okay with that behavior ever and b. it might just be a misunderstanding and we would want to resolve that asap.
That said, for anyone who wishes to discuss this topic further, I highly encourage opening up a separate thread or even reach out to us directly so that we do not distract too far from the original suggestion! To respond to the initial thread topic and not throw anything too far off course - I (speaking for myself and not the staff team ofc) definitely think it is worth opening the discussion on ways to approach egg exclusivity, and while I would rather egg exclusives still be kept around in some way, I also understand that it isn’t necessarily pragmatic. For some Pokemon, there simply is not a great option around at the moment to give a valid hunt in the current form, and for some things on this list like Meditite/Cubone/Dedenne/etc., releasing them outside of egg exclusives is definitely possibility. I admittedly find the method of obtainment for Meditite, Cubone, and Dedenne a bit odd at the moment in general, especially with regards to rarity.
The staff team also knows that there’s a whole new complication when it comes to ID spawns that would also have to be looked at down the line as well. While not directly related to the original suggestion, I wanted to mention it to emphasize we’re always looking at and evaluating our methods, and will definitely consider the suggestion and see how we can best resolve the problem at hand, although it might not necessarily happen exactly as suggested.