Nyrias edit: The keys in this dungeon are scripted and sometimes are unreliable at spawning, so it’s possible it can happen to you, just be aware of the possibility. We’ve had a few instances of it.
.: ~Tanren Chambers, a Guide to Everything~ :.
~Last update: Aug-31-2020
~Index:
-Overview.
*The location of the dungeon.
*Hints and instructions before getting started.
*The guide to every chamber.
*Fossils, Magmarizer and Electirizer.
*The secret of Mew.
*Advanced In-dungeon Hints and Instructions.
*Credits.
-Overview:
Tanren Chambers (or TC for short), is a group of seventeen chambers, each chamber has a particular style that refers to a specific elemental type of Pokemon, showing all of its mightiness as well as its weak points sometimes.
This group of the seventeen chambers formed one of the toughest dungeons in PMU, a dungeon of Ninety-nine floors with seventeen different endings, depending on the chamber you ended with.
How to switch between chambers?
On certain floors, you find keys called ‘Tanren Keys’ which used to open some locked stairs with eight slots, one is marked with a red dot that shows a certain direction, this direction leads to a particular chamber depends on the current chamber you are in. (Look at the map).
[Original map template by Sprinko.]
For example, let’s say we are in Normal chamber and we want to switch to grass chamber, then we actually have to open the stairs with the red dot on middle right.
At certain floors on each chamber, there are stairs that lead to closed chambers with boxes in them, players call those ‘Fake Exits’ or ‘Fake Endings’, because if you get out from there, it doesn’t mean you beat the whole dungeon.
So, for beating the whole dungeon, you should reach the 99th floor of one chamber at least.
-Where are the chambers?
Tanren Chambers are located in the historical area near Tanren Plaza’s east gate, there’s an opening in the ground that leads to a corridor in the underground.
-Hints and instructions before getting started:
First things first, ‘Tanren Chambers’ is an advanced-level dungeon, so any Pokemon with levels less than 70 (in general) would be kinda useless there. (Unless we have at least one Pokemon higher than level 80).
Next is the team formation, everyone forms their own team with their own style, but I suggest the following:~
-Team Leader:
The weakest one, recommended to have good abilities, keep in mind that we only use this one as a last resort. (Lowest level)
-Major Runner:
The strongest and the most useful one, we use this to dash through the dungeon, so it’s recommended to know good moves (at least one AOE and Rest as well). (Lv70+)
-Minor Runner:
Has medium strength, recommended to be a Ghost Pokemon, we use this to run from enemies, getting items through blocked tiles and running to stairs when surrounded. It’s good to know Rest since its belly runs out very fast. (Lv50+)
-Supporter:
A Pokemon with useful status moves, like Refresh and Recycle. (Lv40+)
Now, the items... Since they aren't allowed to be brought there, we have to know how to use the ones we find well, especially; Apples and PP-recovering items.
-Apples: I only suggest eating ONE apple each time you start feeling hungry.
-PP items (Ethers, Leppa Berries and Elixirs): Just use them when ALL of your moves really need PP.
(Keep in mind you can’t use Elixirs while you’re paralyzed or asleep.)
And now, we’re ready to jump into the chambers.~
-A guide to every chamber:~
Normal Chamber
*Overview:~
Generally, Normal is the easiest chamber for most players, as well as many supplies can be found there usually and they’re easy to get.
Normal Pokemon are kinda easy to beat and to deal with, but some like; Jigglybuff, Bidoof, Bibarel, Rattata, Raticate, Castform and Lopunny are really dangerous sometimes, and might even beat your Pokemon out of the blue!
Why those Pokemon are dangerous? Here’s the answer:
-Jigglybuff, Bidoof and Bibarel (Rollout spammers): These Pokemon can surround you and spam Rollout on your Pokemon, and Woot! Your Pokemon is fainted instantly.
-Rattata and Raticate (Super Fang): Can cut your HP down by half surprisingly, so be careful when dealing with those two.
-Castform (Powder Snow spammer): The move Powder Snow got a high chance in PMU to freeze the target, so spamming it may freeze your Pokemon and get surrounded by the other ones, which might cause the Rollout Pokemon to attack you.
-Lopunny (Mirror Coat): Actually it’s not dangerous, but it’s a different story for those who use high-leveled Pokemon with Special-moves, it can kill those Pokemon usually by one hit, and so, its effect is very similar to Destiny Bond.
*Recommended held-item:~ Since Normal is filled with “Trip Traps”, I don’t suggest using any held-item here.
*Normal’s master switch point [N45]:~
[I know, I was really lucky to capture it as a one-room-floor xD]
A feature which Normal Chamber has, on floors between B45F and B47F you can find eight locked stairs to every nearby chamber, which are: Fire, Water, Grass, Electric, Fighting, Psychic, Ghost and Dark chambers.
*Key Floors:~ B2F, B4F, B38F, B46F, B56F.
*Switch Points:~
B6F~B9F (Grass, Electric, Fire, Water).
B10F~B13F (Dark, Fighting, Psychic, Ghost).
B18F~B20F (Ghost, Psychic)
B29F~B31F (Fire)
B45F~B47F (Grass, Electric, Fire, Water, Ghost, Fighting, Psychic, Dark)
B55F~B57F (Electric, Ghost, Grass)
B62F~B63F (Dark)
B66F~B67F (Water)
*Exits:~ B14F, B24F, B34F, B49F, B64F, B79F, B93F.
*Items in exit-boxes:~ Older
B14F (Pink Bow, Huge Apple, Air Balloon, Everstone, Lum Berry, Honey, Rollcall Orb, Stamina Band)
B24F (Bright Powder, Twist Band, Trawl Orb, …)
B34F (RageCandyBar, Huge Apple, TM Flash, Wide Lens, …)
B49F (RageCandyBar, TM Round, TM Rock Polish, Muscle Band, Silk Scarf, …)
B64F (TM Echoed Voice, Relic Vase, Soothe Bell, TM Retaliate, TM Facade, Summon Trap (3), TM Hidden Power)
B79F (Oval Stone, TM Giga Impact, Eviolite, TM Echoed Voice, Link Cable, Revival Herb, Pass Scarf, Joy Ribbon)
B93F (Routine Band, Random Trap (1), Metronome, Rare Fossil (15), Golden Fangs (20), Relic Statue, Full Restore)
B99F (Mystery Part)
*Items in exit-boxes:~ Updated
B14F (Invisify Orb, Reviver Seed, Trawl orb, Honey, TM Flash, Air Balloon, Twist Band)
B24F (Golden Apple, Reviver Seed, Bright Powder, Destiny Knot, Ring Target)
B34F (Everstone, Pink Bow, Wide Lens, RageCandyBar, Reviver Seed, Max Elixir, Golden Apple, TM Rest)
B49F (Relic Platinum, Revival Herb)
B64F (TM Echoed Voice, Random Traps (5), TM Hidden Power, Revival Herb, Max Potion, Soothe Bell)
B79F (Eviolite, TM Swords Dance, Revival Herb, Relic Band, TM Return, Oval Stone)
B93F (Exp. All, Link Cable, Full Restore, Restore Power, Relic Statue, Max Revive, Lucky Ribbon)
B99F (Mystery Part)
B99F (Grand Box): (Miracle Chest, Silver Key, Routine Plate, TM Hyper Beam, Relic Crown, Normal Dust)
*Eggs:~ (Igglybuff, Zigzagoon) / (Porygon [Rare in walls on B93F+])
*Featured route to beat this chamber:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)
-Ice B53F (Key, and switch to Water. Dot: Top Middle)
-Water B55F (Key)
-Water B56F (Switch to Ghost. Dot: Middle Right)
-Ghost B59F (Switch to Ground. Dot: Bottom Right)
-Ground B62F (Key)
-Ground B64F (Switch to Ghost. Dot: Top Left)
-Ghost B65F (Key)
-Ghost B67F (Hidden Key, and switch to Bug. Dot: Top Right)
-Bug B70F (Key)
-Bug B73F (Switch to Grass. Dot: Middle Left)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting. Dot: Top Middle)
-Fighting B78F (Switch to Dragon. Dot: Top Right)
-Dragon B81F (Key)
-Dragon B83F (Switch to Fighting. Dot: Bottom Left)
-Fighting B85F (Key)
-Fighting B86F (Switch to Rock. Dot: Top Left)
-Rock B89F (Hidden Key)
-Rock B91F (Switch to Fire. Dot: Bottom Middle)
-Fire B94F (Switch to Normal. Dot: Bottom Middle)
-Normal B99F (End)
*Routes to this chamber’s exits:~
=Normal B14F Exit:~
Just stay in Normal chamber and don’t switch to any chamber until you reach B14F.
=Normal B24F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Water. Dot: Bottom Middle)
-Water B16F (Switch to Normal. Dot: Top Middle)
-Normal B24F (Exit)
=Normal B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Fighting. Dot: Top Right)
-Fighting B25F (Switch to Normal. Dot: Bottom Left)
-Normal B34F (Exit)
=Normal B49F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B49F (Exit)
=Normal B64F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B20F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B50F (Switch to Normal. Dot: Middle Left)
-Normal B64F (Exit)
=Normal B79F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B70F (Switch to Normal. Dot: Bottom Middle)
-Normal B79F (Exit)
=Normal B93F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B80F (Switch to Normal. Dot: Bottom Middle)
-Normal B93F (Exit)
*Wild Pokemon in this chamber:~
-Bidoof
-Bibarel
-Jigglybuff
-Rattata
-Castform
-Aipom
-Eevee
-Buneary
-Lopunny
-Porygon
-Porygon2
-Porygon-Z
-Chansey
-Raticate
-Furret
-Girafarig
-Pidgeotto
-Pidgeot
-Chatot
Grass Chamber
*Overview:~
Grass chamber! The home of status problems! :sick:
This chamber is quite easy for Fire-, Ice- and Flying-type users, but even though, they can really suffer from the status-moves-spammers there.
Some Pokemon there, like; Oddish, Paras, Parasect…etc, spam these status moves on your Pokemon, so you should have Pokemon with Refresh or Rest to resist their effects.
Also, you should notice an Earthquake spammer there too, which is Torterra.
Grass chamber is filled with “Poison Traps” as well.
*Recommended held-item:~ You may face some “Sleep Traps” and Pokemon that spam Sleep Powder, so make sure you have the “Insomniscope” equipped.
*Key Floors:~ B9F, B14F, B74F.
*Switch Points:~
B15F~B18F (Fire, Bug)
B22F~B24F (Fire, Fighting)
B26F~B28F (Normal, Fighting)
B38F~B39F (Normal)
B46F~B47F (Bug)
B50F~B52F (Normal, Fire, Water)
B75F~B76F (Bug, Fighting)
B80F~B81F (Normal, Fire)
B87F~B88F (Water, Fire)
*Exits:~ B34F, B59F, B69F, B84F.
*Items in exit-boxes:~
B34F (Vanish Seed, Scope Lens, Chestnut Trap (10), …)
B59F (Revival Herb, Revive, Full Heal, Heal Ribbon, TM Hidden Power, Scope Lens, Relic Vase, TM Round)
B69F (Sun Ribbon, Root Fossil, Vine Band, Relic Band, TM Energy Ball, Sun Stone, TM Solar Beam, TM Safe Guard)
B84F (Relic Statue, TM Solar Beam, TM Energy Ball, Random Trap (1), Full Restore, Energy Root)
B99F (Wonder Chest, Pure Seed, Meadow Plate, Random Trap (5), Golden Fang (20), Restore Power, …)
*Eggs:~ (Bellsprout, Oddish)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B66F (Key)
-Fire B70F (Switch to Grass. Dot: Bottom Right)
-Grass B74F (Key)
-Grass B75F (Switch to Bug. Dot: Middle Right)
-Bug B85F (Switch to Grass. Dot: Middle Left)
-Grass B99F (End)
*Routes to this chamber’s exits:~
=Grass B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Grass. Dot: Middle Right)
-Grass B34F (Exit)
=Grass B59F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B59F (Exit)
=Grass B69F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B61F (Switch to Grass. Dot: Bottom Right)
-Grass B69F (Exit)
=Grass B84F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B70F (Switch to Grass. Dot: Bottom Right)
-Grass B84F (Exit)
*Wild Pokemon in this chamber:~
-Oddish
-Gloom
-Vileplume
-Leafeon
-Turtwig
-Grotle
-Torterra
-Paras
-Parasect
-Bellsprout
-Weepinbell
-Vectreebel
-Breloom
-Sudowoodo
-Pelipper
-Bellossom
Fire Chamber
*Overview:~
Prepare to be burned… That’s enough to describe this chamber. x3
Generally, Fire has no special thing to talk about, just be aware of the Houndour and Houndoom that use Beat Up and call every wild Pokemon on floor next to them.
Pokemon with Flash Fire ability are highly recommended to use here.
*Recommended held-item:~ Persim Band. (Some Pokemon know Swagger and Flatter there.)
*Key Floors:~ B9F, B16F, B66F.
*Switch Points:~
B12F~B13F (Electric, Grass)
B18F~B20F (Psychic, Electric, Rock)
B26F~B28F (Normal, Rock)
B31F~B33F (Electric, Grass)
B37F~B38F (Electric, Rock)
B41F~B42F (Normal, Rock)
B60F~B61F (Grass, Rock)
B70F~B71F (Normal, Grass)
B80F~B81F (Normal, Rock)
B94F (Grass, Electric, Normal)
*Exits:~ B14F, B28F, B44F, B89F.
*Items in exit-boxes:~
B14F (Petrify Orb, TM Incinerate, Reviver Seed, Iron Thorn (15), …)
B28F (Red Bow, TM Flame Charge, Sticky Barb, Selfdestruct Trap (1), …)
B44F (Inferno Band, Fire Stone, RageCandyBar, Charcoal, …)
B89F (Magmarizer, Relic Statue, Full Restore, Heat Rock, TM Flamethrower, Magma Emblem, Rare Fossil (10), Revival Herb)
B99F (Flame Plate, Escape Rope, …)
*Eggs:~ (Magby, Growlithe)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B26F (Switch to Fighting. Dot: Top Middle)
-Fighting B36F (Switch to Grass. Dot: Bottom Middle)
-Grass B46F (Switch to Bug. Dot: Middle Right)
-Bug B70F (Key)
-Bug B73F (Switch to Grass. Dot: Middle Left)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting. Dot: Top Middle)
-Fighting B78F (Switch to Dragon. Dot: Top Right)
-Dragon B81F (Key)
-Dragon B83F (Switch to Fighting. Dot: Bottom Left)
-Fighting B85F (Key)
-Fighting B87F (Switch to Rock. Dot: Top Left)
-Rock B89F (Hidden Key)
-Rock B91F (Switch to Fire. Dot: Bottom Middle)
-Fire B99F (End)
*Routes to this chamber’s exits:~
=Fire B14F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Fire. Dot: Top Middle)
-Fire B14F (Exit)
=Fire B28F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Grass. Dot: Middle Right)
-Grass B22F (Switch to Fire. Dot :Top Left)
-Fire B28F (Exit)
=Fire B44F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key)
-Electric B27F (Switch to Normal. Dot: Middle Right)
-Normal B29F (Switch to Fire. Dot: Top Middle)
-Fire B44F (Exit)
=Fire B89F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B89F (Exit)
*Wild Pokemon in this chamber
-Magby
-Flareon
-Magmar
-Magmortar
-Growlithe
-Arcanine
-Castform
-Houndour
-Houndoom
-Torkoal
-Slugma
-Magcargo
-Chimchar
-Monferno
-Infernape
-Sunflora
-Magnezone
Water Chamber
*Overview:~
This place is kinda harsh, you don’t expect the moves that Pokemon use here. :>_<:
In general, Water is pretty easy for anyone as long as the weather is Sunny. However, if it’s Rainy, it will be a great trouble for you.
We have some dangerous Pokemon here we should deal with them well, and those are:~
-Marill (Rollout spammer): Try to evade close encounters with this little water mouse. :3
-Politoed (Perish Song spammer): This is a critical trouble for those who use under-recommended-level Pokemon (Lv75 and below). If so, don’t make any action (even avoid using Rest), and just run to stairs.
-Castform (Powder Snow): They freeze your Pokemon and might make you to be out of action.
-Piplup/Prinplup/Emploeon (Whirlpool/Bubble Beam): Whirlpool immobilize your Pokemon, which makes it easier to get surrounded, so always try to evade close encounters with those Penguin tribe.
Also, Bubble Beam might be painful, especially when not expected, and due to its range, Pokemon in nearby rooms can actually attack you from there.
-Pelipper (Water Pulse spammer): Water Pulse has a good chance to confuse the target, and that alone makes things get worse in this chamber. :@~@:
*Recommended held-item:~ “Persim Band” or “Shed Shell”, due to confusion caused by Water Pulse, or immobilization caused by Whirlpool.
*Key Floors:~ B10F, B12F, B37F, B55F, B79F.
*Switch Points:~
B12F (Grass, …)
B17F-B18F (Normal, Ice)
B23F-B24F (Electric, Grass, Ghost)
B26F-B29F (Ghost, Ice)
B35F~B36F (Normal, Ice)
B47F (Ghost)
B56F (Ghost)
B65F~B74F (Electric, Grass)
*Exits:~ B19F, B49F, B74F, B89F.
*Items in exit-boxes:~
B19F (Cleanse Orb, Black Sludge, Twist Band, Reviver Seed, Blue Bow, …)
B49F (Shoal Shell, Water Stone, Mystic Water, Blue Bow, Wise Glasses, …)
B74F (Longtoss Orb, Helix Fossil, TM Rain Dance, Torrent Band, Pokédoll, Relic Band, Float Stone)
B89F (Damp Rock, TM Thunderbolt, Rare Fossil (10), Slowpoke Tail, Full Restore, Beauty Scarf, Relic Statue)
B99F (Splash Plate, Escape Rope, Rare Fossil (20), Restore Power…)
*Eggs:~ (Psyduck, Azurill)
*Featured route to beat this chamber:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key)
-Dark B60F (Switch to Ice. Dot: Bottom Right)
-Ice B75F (Switch to Water. Dot: Top Middle)
-Water B79F (Key)
-Water B84F (Switch to Ice. Dot: Bottom Middle)
-Ice B91F (Switch to Water. Dot: Top Middle)
-Water B99F (End)
*Routes to this chamber’s exits:~
=Water B19F Exit:~
-Normal B2F (Key)
-Normal B6F (Switch to Water. Dot: Bottom Middle)
-Water B19F (Exit)
=Water B49F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B49F (Exit)
=Water B74F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key and switch to Ice. Dot: Bottom Right)
-Ice B53F (Key and switch to Water. Dot: Top Middle)
-Water B74F (Exit)
=Water B89F Exit:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)
-Ice B53F (Key, and switch to Water. Dot: Top Middle)
-Water B55F (Key)
-Water B65F (Switch to Electric. Dot: Top Left)
-Electric B80F (Switch to Water. Dot: Bottom Right)
-Water B89F (Exit)
*Wild Pokemon in this chamber:~
-Castform
-Piplup
-Prinplup
-Empoleon
-Vaporeon
-Slowpoke
-Slowbro
-Slowking
-Poliwhirl
-Poliwag
-Politoed
-Poliwrath
-Psyduck
-Golduck
-Walrein
-Bibarel
-Swellow